Tie down enemies to get a bonus to your morality  Keeping with choices, Rios and Salem have a friendship status to watch. Shooting your buddy too many times or being stingy with the nugs might spell disaster for you at the end of the game when you’re wanting certain achievements.
It appears to be all about the choices you make this time around. As you progress through the levels, Rios and Salem are presented with scenarios where they can save hostages, kill hostages, or simply be indifferent and just go in guns blazing. You’re also presented with opportunities to kill enemies or simply restrain them. These choices give you +/- morality and have consequences - many are played out in comic book-like cutscenes to show what happens in the future. Choosing to save someone might mean they give you access to their weapons locker or it may mean that you give up weapons in order to save them. These choices you make are presented on-screen in the form of “press A to tie down or B to shoot” or in some cases simply by your actions. Being the sequel to one of my all time favorite console games is a blessing and a curse. On one hand I’m already excited about the game and know that I like the general idea, and on the other hand I’m expecting it to be as good as or live up to its predecessor.  We finished playing through the Campaign on Contractor (the hardest difficult) yesterday with mixed feelings. Army of Two had a great story that was driving the game the whole way through. The original established these two characters as best friends and gave us an understanding of why we are doing the things the game is having us do. The 40th Day, however, goes in a different direction.